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	<title>Comments for Chaos Garden</title>
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	<link>http://www.chaoseed.com/garden</link>
	<description>Explorations into game design and creativity</description>
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		<title>Comment on Game Design: Metagames, Part 2 by Game Design &#8211; Metagames &#171; Chaos Garden</title>
		<link>http://www.chaoseed.com/garden/2010/06/14/game-design-metagames-part-2/comment-page-1/#comment-60</link>
		<dc:creator>Game Design &#8211; Metagames &#171; Chaos Garden</dc:creator>
		<pubDate>Tue, 15 Jun 2010 02:36:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.chaoseed.com/garden/?p=114#comment-60</guid>
		<description>[...] Garden Explorations into game design and creativity       &#171; Game Design: Inductive Continuity Game Design: Metagames, Part 2 [...]</description>
		<content:encoded><![CDATA[<p>[...] Garden Explorations into game design and creativity       &laquo; Game Design: Inductive Continuity Game Design: Metagames, Part 2 [...]</p>
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		<title>Comment on Game Design &#8211; Metagames by Game Design: Metagames, Part 2 &#171; Chaos Garden</title>
		<link>http://www.chaoseed.com/garden/2010/06/12/game-design-metagames/comment-page-1/#comment-59</link>
		<dc:creator>Game Design: Metagames, Part 2 &#171; Chaos Garden</dc:creator>
		<pubDate>Tue, 15 Jun 2010 02:35:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.chaoseed.com/garden/?p=111#comment-59</guid>
		<description>[...] Chaos Garden Explorations into game design and creativity       &#171; Game Design &#8211; Metagames [...]</description>
		<content:encoded><![CDATA[<p>[...] Chaos Garden Explorations into game design and creativity       &laquo; Game Design &#8211; Metagames [...]</p>
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		<title>Comment on PHP: The GETPOST trick by JohnEvans</title>
		<link>http://www.chaoseed.com/garden/2010/04/12/php-the-getpost-trick/comment-page-1/#comment-55</link>
		<dc:creator>JohnEvans</dc:creator>
		<pubDate>Thu, 15 Apr 2010 03:13:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.chaoseed.com/garden/?p=68#comment-55</guid>
		<description>Interesting! I didn&#039;t know that.</description>
		<content:encoded><![CDATA[<p>Interesting! I didn&#8217;t know that.</p>
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	<item>
		<title>Comment on Game Design: Breaking the Bank in Uplink by JohnEvans</title>
		<link>http://www.chaoseed.com/garden/2010/04/13/game-design-breaking-the-bank-in-uplink/comment-page-1/#comment-54</link>
		<dc:creator>JohnEvans</dc:creator>
		<pubDate>Thu, 15 Apr 2010 03:12:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.chaoseed.com/garden/?p=74#comment-54</guid>
		<description>Well, IF you don&#039;t cover your tracks well enough, you are arrested. Game over. ;)</description>
		<content:encoded><![CDATA[<p>Well, IF you don&#8217;t cover your tracks well enough, you are arrested. Game over. <img src='http://www.chaoseed.com/garden/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on Game Design: Breaking the Bank in Uplink by KimikoMuffin</title>
		<link>http://www.chaoseed.com/garden/2010/04/13/game-design-breaking-the-bank-in-uplink/comment-page-1/#comment-53</link>
		<dc:creator>KimikoMuffin</dc:creator>
		<pubDate>Wed, 14 Apr 2010 18:08:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.chaoseed.com/garden/?p=74#comment-53</guid>
		<description>But do they have realistic consequences for &quot;digitally breaking into a bank and stealing lots of money,&quot; i.e. the authorities going &quot;crap, 18 billion Boondollars were stolen&quot; and coming down on you like a half-ton of rectangular building thingies? ;)</description>
		<content:encoded><![CDATA[<p>But do they have realistic consequences for &#8220;digitally breaking into a bank and stealing lots of money,&#8221; i.e. the authorities going &#8220;crap, 18 billion Boondollars were stolen&#8221; and coming down on you like a half-ton of rectangular building thingies? <img src='http://www.chaoseed.com/garden/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on PHP: The GETPOST trick by KimikoMuffin</title>
		<link>http://www.chaoseed.com/garden/2010/04/12/php-the-getpost-trick/comment-page-1/#comment-52</link>
		<dc:creator>KimikoMuffin</dc:creator>
		<pubDate>Wed, 14 Apr 2010 18:06:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.chaoseed.com/garden/?p=68#comment-52</guid>
		<description>Yes, for the record, it &lt;i&gt;is&lt;/i&gt; possible to have both $_GET and $_POST in one request. I do it in my site&#039;s system all the time -- $_POST for the content of a comment on an article or login details, and $_GET for i.e. what page you&#039;re doing it on. Having both $_GET and $_POST is entirely on the designer, and therefore, any &lt;i&gt;conflict&lt;/i&gt; between the two is entirely their fault ...</description>
		<content:encoded><![CDATA[<p>Yes, for the record, it <i>is</i> possible to have both $_GET and $_POST in one request. I do it in my site&#8217;s system all the time &#8212; $_POST for the content of a comment on an article or login details, and $_GET for i.e. what page you&#8217;re doing it on. Having both $_GET and $_POST is entirely on the designer, and therefore, any <i>conflict</i> between the two is entirely their fault &#8230;</p>
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		<title>Comment on Continuity Bootstrapping with Super Robot Wars OG by Aleatory Apophenia: Endless Frontier Towns &#171; Chaos Garden</title>
		<link>http://www.chaoseed.com/garden/2010/04/11/continuity-bootstrapping-with-super-robot-wars-og/comment-page-1/#comment-51</link>
		<dc:creator>Aleatory Apophenia: Endless Frontier Towns &#171; Chaos Garden</dc:creator>
		<pubDate>Tue, 13 Apr 2010 04:03:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.chaoseed.com/garden/?p=65#comment-51</guid>
		<description>[...] been playing Super Robot Taisen OG Saga: Endless Frontier on the DS.  (Yes, it&#8217;s one of the Super Robot Wars games I talked about in a previous post.)  It&#8217;s a pretty fun game.  There&#8217;s one feature—a very minor feature—that [...]</description>
		<content:encoded><![CDATA[<p>[...] been playing Super Robot Taisen OG Saga: Endless Frontier on the DS.  (Yes, it&#8217;s one of the Super Robot Wars games I talked about in a previous post.)  It&#8217;s a pretty fun game.  There&#8217;s one feature—a very minor feature—that [...]</p>
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		<title>Comment on Game Mechanics: Slot Machine Design by Tweets that mention Game Mechanics: Slot Machine Design « Chaos Garden -- Topsy.com</title>
		<link>http://www.chaoseed.com/garden/2010/04/10/game-mechanics-slot-machine-design/comment-page-1/#comment-50</link>
		<dc:creator>Tweets that mention Game Mechanics: Slot Machine Design « Chaos Garden -- Topsy.com</dc:creator>
		<pubDate>Tue, 13 Apr 2010 01:16:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.chaoseed.com/garden/?p=61#comment-50</guid>
		<description>[...] This post was mentioned on Twitter by Lori Schneider. Lori Schneider said: Game Mechanics: Slot Machine Design « Chaos Garden http://bit.ly/b0XaUB [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Lori Schneider. Lori Schneider said: Game Mechanics: Slot Machine Design « Chaos Garden <a href="http://bit.ly/b0XaUB" rel="nofollow">http://bit.ly/b0XaUB</a> [...]</p>
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		<title>Comment on Game Design: Leveraging User-Created Content 2: Context Switching by Game Design: Leveraging User-Created Content &#171; Chaos Garden</title>
		<link>http://www.chaoseed.com/garden/2009/05/31/game-design-leveraging-user-created-content-2-context-switching/comment-page-1/#comment-45</link>
		<dc:creator>Game Design: Leveraging User-Created Content &#171; Chaos Garden</dc:creator>
		<pubDate>Mon, 01 Jun 2009 00:59:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.chaoseed.com/garden/?p=37#comment-45</guid>
		<description>[...] (EDIT: I wrote a little more on this subject for Part 2 of this article.) [...]</description>
		<content:encoded><![CDATA[<p>[...] (EDIT: I wrote a little more on this subject for Part 2 of this article.) [...]</p>
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		<title>Comment on Game Design: Leveraging User-Created Content by Game Design: Leveraging User-Created Content 2: Context Switching &#171; Chaos Garden</title>
		<link>http://www.chaoseed.com/garden/2009/04/30/game-design-leveraging-user-created-content/comment-page-1/#comment-44</link>
		<dc:creator>Game Design: Leveraging User-Created Content 2: Context Switching &#171; Chaos Garden</dc:creator>
		<pubDate>Mon, 01 Jun 2009 00:53:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.chaoseed.com/garden/?p=35#comment-44</guid>
		<description>[...] writing my previous article on leveraging user-created content, I&#8217;ve been thinking about the subject some more.Â  I had one more insight I felt I should [...]</description>
		<content:encoded><![CDATA[<p>[...] writing my previous article on leveraging user-created content, I&#8217;ve been thinking about the subject some more.Â  I had one more insight I felt I should [...]</p>
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