May 31, 2009
After writing my previous article on leveraging user-created content, I’ve been thinking about the subject some more. I had one more insight I felt I should share. But first let’s back up a bit…
A lot of times in games you work with sets of data. Data is just information, 1s and 0s, the contents of [...]
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May 8, 2009
I recently picked up Zoo Tycoon: Complete Collection in the bargain bin and I’m having fun with it. I love games where you get to create and develop things, and Zoo Tycoon does its job well. (It has isometric 2D instead of 3D, which means less processor load, brighter colors and more visibility!) However, playing [...]
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April 30, 2009
For years now I’ve been interested in games as tools for creative expression. I like games where you don’t just develop a skill, you create something as you play. Once you have created some bit of content, it’s possible to reuse and repurpose that content; to leverage it. There is one obvious game to talk [...]
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November 30, 2008
As hinted at in an earlier post, I’ve created a new web-based game: NecroFodder! It’s intended to be quick-playing but with some strategy involved as well. Go check it out! (It was created for the TIGSource Commonplace Book Competition.)
In other news…I’ve been getting a huge number of spam comments on this blog. Fortunately, the WordPress [...]
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November 10, 2008
Today I looked into learning JavaScript. Basically it’s a weakly-typed declarative/functional language with a couple object-oriented features for good measure, much in the line of PHP or Perl. The interesting part, though, is the “HTML DOM”, a set of objects that allows JavaScript to access and manipulate the web page it’s a part of. I [...]
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July 6, 2008
So…more work on, er, Secret Project 2. Yep.
Today I had a thought. Dwarf Fortress is kind of a roguelike, isn’t it? I like its emphasis on construction. And Nethack is basically open source. Hmmm…
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June 13, 2008
I’ve upgraded the Chaoseed Wiki to MediaWiki version 1.12.0. As of yet, it doesn’t seem to have slowed the influx of spam. However, I believe this version should provide more tools for preventing spam, so I’ll be investigating those soon.
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So, if you’re not familiar with MyMiniCity, you might want to check it out. I think it’s a rather clever idea.
The basic “play” of MyMiniCity goes as follows.
Create a city. This gives you a subdomain, like http://cobweb.myminicity.com (Full disclosure: It’s a city I started). Each city page has a neat little Flash map of the [...]
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