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March 8, 2014

Bad End: You can’t trust game writers – Dragon Age, Fallen London, etc.

First, a simple example to get the idea across. Daggers of Darkness is a gamebook, part of the classic Fighting Fantasy series. (I’m afraid there will be some spoilers, but oh well.) It’s a very elaborate book, with many paths, but they all lead to one confrontation (or death, but, well). After going through more […]

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September 1, 2010

Why Social Games Aren’t That Social

The dominant feature of “social games” isn’t that they’re social, it’s something else.

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June 25, 2010

Audience-prompted storytelling

“Audience-prompted storytelling” is my name for a relatively new form of storytelling.

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April 30, 2010

Improvisational Interactive Fiction

The first release of my “improvised interactive fiction game”.

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April 18, 2010

Transmedia Grounding

Transmedia stories offer new challenges for authors (/screenwriters/programmers/designers).

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May 31, 2009

Game Design: Leveraging User-Created Content 2: Context Switching

After writing my previous article on leveraging user-created content, I’ve been thinking about the subject some more.  I had one more insight I felt I should share.  But first let’s back up a bit… A lot of times in games you work with sets of data.  Data is just information, 1s and 0s, the contents […]

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May 8, 2009

Scenarios

I recently picked up Zoo Tycoon: Complete Collection in the bargain bin and I’m having fun with it.  I love games where you get to create and develop things, and Zoo Tycoon does its job well.  (It has isometric 2D instead of 3D, which means less processor load, brighter colors and more visibility!)  However, playing […]

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April 30, 2009

Game Design: Leveraging User-Created Content

For years now I’ve been interested in games as tools for creative expression.  I like games where you don’t just develop a skill, you create something as you play.  Once you have created some bit of content, it’s possible to reuse and repurpose that content; to leverage it.  There is one obvious game to talk […]

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November 30, 2008

NecroFodder!

As hinted at in an earlier post, I’ve created a new web-based game: NecroFodder!  It’s intended to be quick-playing but with some strategy involved as well.  Go check it out!  (It was created for the TIGSource Commonplace Book Competition.) In other news…I’ve been getting a huge number of spam comments on this blog.  Fortunately, the […]

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November 10, 2008

JavaScript

Today I looked into learning JavaScript.  Basically it’s a weakly-typed declarative/functional language with a couple object-oriented features for good measure, much in the line of PHP or Perl.  The interesting part, though, is the “HTML DOM”, a set of objects that allows JavaScript to access and manipulate the web page it’s a part of.  I […]

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