You are currently browsing the archives for the category: Uncategorized

April 21, 2010

Procedural Generation (the basics)

The basics of procedural generation. With code!

April 30, 2009

Game Design: Leveraging User-Created Content

For years now I’ve been interested in games as tools for creative expression.  I like games where you don’t just develop a skill, you create something as you play.  Once you have created some bit of content, it’s possible to reuse and repurpose that content; to leverage it.  There is one obvious game to talk […]