Audience-prompted storytelling
“Audience-prompted storytelling” is my name for a relatively new form of storytelling.
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“Audience-prompted storytelling” is my name for a relatively new form of storytelling.
more...Games consist of mechanics, statistics and setting material.
more...What dice fudging is and why it exists in tabletop roleplaying games.
more...I recently had a bit of an insight into game design. Perhaps it’s something that other people know about, but I’ve never heard it articulated before. In any case, it’s important enough to me that I’ve started thinking of it as “the Chaoseed Principle”. (Because this is my blog, so why not?) First, let’s think [...]
more...I recently picked up Zoo Tycoon: Complete Collection in the bargain bin and I’m having fun with it. I love games where you get to create and develop things, and Zoo Tycoon does its job well. (It has isometric 2D instead of 3D, which means less processor load, brighter colors and more visibility!) However, playing [...]
more...Recently I had an interesting insight, but I need some background to explain it. First, let’s think about games. Single player games, for now. One of the definitions of games given in Rules of Play is that game players deal with unnecessary obstacles. Imagine Super Mario Bros., for example; there are all sorts of obstacles [...]
more...Over at the Summer 2008 Game Challenge, I wrote a tiny RPG called Evil Twin. It’s not really that complete, but I think it has some good ideas. Well, one rather interesting idea. Anyway, check it out. Apparently there’s a new TIGSource competition. I don’t really have any good ideas for this one…most of the [...]
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