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March 8, 2014

Bad End: You can’t trust game writers – Dragon Age, Fallen London, etc.

First, a simple example to get the idea across. Daggers of Darkness is a gamebook, part of the classic Fighting Fantasy series. (I’m afraid there will be some spoilers, but oh well.) It’s a very elaborate book, with many paths, but they all lead to one confrontation (or death, but, well). After going through more […]

June 25, 2010

Audience-prompted storytelling

“Audience-prompted storytelling” is my name for a relatively new form of storytelling.

June 20, 2010

Game Design Basics: Components

Games consist of mechanics, statistics and setting material.

May 8, 2010

Dice Fudging and why it’s bad

What dice fudging is and why it exists in tabletop roleplaying games.

August 15, 2009

Game Design: The Chaoseed Principle

I recently had a bit of an insight into game design.  Perhaps it’s something that other people know about, but I’ve never heard it articulated before.  In any case, it’s important enough to me that I’ve started thinking of it as “the Chaoseed Principle”. (Because this is my blog, so why not?) First, let’s think […]

May 8, 2009


I recently picked up Zoo Tycoon: Complete Collection in the bargain bin and I’m having fun with it.  I love games where you get to create and develop things, and Zoo Tycoon does its job well.  (It has isometric 2D instead of 3D, which means less processor load, brighter colors and more visibility!)  However, playing […]

November 25, 2008

Character power tests: Some thoughts, and an avenue for exploration

Recently I had an interesting insight, but I need some background to explain it. First, let’s think about games. Single player games, for now. One of the definitions of games given in Rules of Play is that game players deal with unnecessary obstacles. Imagine Super Mario Bros., for example; there are all sorts of obstacles […]

August 3, 2008

Evil Twin, the RPG; another TIGSource competition

Over at the Summer 2008 Game Challenge, I wrote a tiny RPG called Evil Twin. It’s not really that complete, but I think it has some good ideas. Well, one rather interesting idea. Anyway, check it out. Apparently there’s a new TIGSource competition. I don’t really have any good ideas for this one…most of the […]