Procedural Generation (the basics)
The basics of procedural generation. With code!
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The basics of procedural generation. With code!
more...A PHP trick for treating both GET and POST requests the same when you’re processing submitted information.
more...As hinted at in an earlier post, I’ve created a new web-based game: NecroFodder! It’s intended to be quick-playing but with some strategy involved as well. Go check it out! (It was created for the TIGSource Commonplace Book Competition.) In other news…I’ve been getting a huge number of spam comments on this blog. Fortunately, the [...]
more...Today I looked into learning JavaScript. Basically it’s a weakly-typed declarative/functional language with a couple object-oriented features for good measure, much in the line of PHP or Perl. The interesting part, though, is the “HTML DOM”, a set of objects that allows JavaScript to access and manipulate the web page it’s a part of. I [...]
more...So, recently I completed writing a long…well, I guess you’d call it a short story, or maybe even a chapter of a novella. And now that that’s out of the way, I can get on with doing other cool stuff. (It had sort of been weighing on my mind for a while.) I’m doing more [...]
more...So…more work on, er, Secret Project 2. Yep. Today I had a thought. Dwarf Fortress is kind of a roguelike, isn’t it? I like its emphasis on construction. And Nethack is basically open source. Hmmm…
more...So, if you’re not familiar with MyMiniCity, you might want to check it out. I think it’s a rather clever idea. The basic “play” of MyMiniCity goes as follows. Create a city. This gives you a subdomain, like http://cobweb.myminicity.com (Full disclosure: It’s a city I started). Each city page has a neat little Flash map [...]
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