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July 15, 2010

Game Design: De-Automation—Human vs. Computer Creativity

A recent group of “de-automated” games explore the division of labor between humans and computers in creative tasks.

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June 25, 2010

Audience-prompted storytelling

“Audience-prompted storytelling” is my name for a relatively new form of storytelling.

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April 30, 2010

Improvisational Interactive Fiction

The first release of my “improvised interactive fiction game”.

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