Game Design: De-Automation—Human vs. Computer Creativity
A recent group of “de-automated” games explore the division of labor between humans and computers in creative tasks.
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A recent group of “de-automated” games explore the division of labor between humans and computers in creative tasks.
more...“Audience-prompted storytelling” is my name for a relatively new form of storytelling.
more...Games consist of mechanics, statistics and setting material.
more...Some games manage to simulate “warzones” as a metagame.
more...What is a metagame, exactly? Examples from Magic: the Gathering.
more...Sometimes the story adapts to the player.
more...Games can often be “split” into two or more interlocking systems.
more...What dice fudging is and why it exists in tabletop roleplaying games.
more...The first release of my “improvised interactive fiction game”.
more...The basics of procedural generation. With code!
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