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April 30, 2010

Improvisational Interactive Fiction

The first release of my “improvised interactive fiction game”.

April 14, 2010

“Chaos Garden”

I explain the name “Chaos Garden” for the blog.

May 31, 2009

Game Design: Leveraging User-Created Content 2: Context Switching

After writing my previous article on leveraging user-created content, I’ve been thinking about the subject some more.  I had one more insight I felt I should share.  But first let’s back up a bit… A lot of times in games you work with sets of data.  Data is just information, 1s and 0s, the contents […]

April 30, 2009

Game Design: Leveraging User-Created Content

For years now I’ve been interested in games as tools for creative expression.  I like games where you don’t just develop a skill, you create something as you play.  Once you have created some bit of content, it’s possible to reuse and repurpose that content; to leverage it.  There is one obvious game to talk […]

March 5, 2009

Game Design: Junk Food vs. Nutrition

It probably won’t surprise you to hear that I often think about why people play games.  For a while I’ve been batting around a metaphor that I find useful: Junk food vs. Nutrition. Some games are simply fun.  They provide some sort of pleasure from manipulating the components or developing skill.  One of my favorite […]

February 3, 2009

The Roll of Heroes

Recently I attended Global Game Jam 2009. It was interesting; I don’t have anything too urgent to report, I’ll make a full, thoughtful blog post about it later.  For now I want to talk about something else. I was thinking about the question, how does an indie game developer make money?  People have tried all […]

July 13, 2008

Recent events

I’ve started blending my recreation with creativity in the classic Let’s Play format; look for my threads in the Forum Games section of the Chaoseed forum. This coming weekend I’m going to ARG-Fest-o-Con 2008 in Boston. Whee! Working hard on Special Project 2, with a bit of 1 thrown in if I can manage it.

June 13, 2008

Wiki Upgrade

I’ve upgraded the Chaoseed Wiki to MediaWiki version 1.12.0. As of yet, it doesn’t seem to have slowed the influx of spam. However, I believe this version should provide more tools for preventing spam, so I’ll be investigating those soon.