May 31, 2009
After writing my previous article on leveraging user-created content, I’ve been thinking about the subject some more. I had one more insight I felt I should share. But first let’s back up a bit…
A lot of times in games you work with sets of data. Data is just information, 1s and 0s, the contents of [...]
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April 30, 2009
For years now I’ve been interested in games as tools for creative expression. I like games where you don’t just develop a skill, you create something as you play. Once you have created some bit of content, it’s possible to reuse and repurpose that content; to leverage it. There is one obvious game to talk [...]
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March 5, 2009
It probably won’t surprise you to hear that I often think about why people play games. For a while I’ve been batting around a metaphor that I find useful: Junk food vs. Nutrition.
Some games are simply fun. They provide some sort of pleasure from manipulating the components or developing skill. One of my favorite games [...]
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February 3, 2009
Recently I attended Global Game Jam 2009. It was interesting; I don’t have anything too urgent to report, I’ll make a full, thoughtful blog post about it later. For now I want to talk about something else.
I was thinking about the question, how does an indie game developer make money? People have tried all sorts [...]
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July 13, 2008
I’ve started blending my recreation with creativity in the classic Let’s Play format; look for my threads in the Forum Games section of the Chaoseed forum.
This coming weekend I’m going to ARG-Fest-o-Con 2008 in Boston. Whee!
Working hard on Special Project 2, with a bit of 1 thrown in if I can manage it.
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June 13, 2008
I’ve upgraded the Chaoseed Wiki to MediaWiki version 1.12.0. As of yet, it doesn’t seem to have slowed the influx of spam. However, I believe this version should provide more tools for preventing spam, so I’ll be investigating those soon.
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