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April 30, 2010

Improvisational Interactive Fiction

The first release of my “improvised interactive fiction game”.

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April 14, 2010

“Chaos Garden”

I explain the name “Chaos Garden” for the blog.

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May 31, 2009

Game Design: Leveraging User-Created Content 2: Context Switching

After writing my previous article on leveraging user-created content, I’ve been thinking about the subject some more.  I had one more insight I felt I should share.  But first let’s back up a bit… A lot of times in games you work with sets of data.  Data is just information, 1s and 0s, the contents […]

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April 30, 2009

Game Design: Leveraging User-Created Content

For years now I’ve been interested in games as tools for creative expression.  I like games where you don’t just develop a skill, you create something as you play.  Once you have created some bit of content, it’s possible to reuse and repurpose that content; to leverage it.  There is one obvious game to talk […]

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March 5, 2009

Game Design: Junk Food vs. Nutrition

It probably won’t surprise you to hear that I often think about why people play games.  For a while I’ve been batting around a metaphor that I find useful: Junk food vs. Nutrition. Some games are simply fun.  They provide some sort of pleasure from manipulating the components or developing skill.  One of my favorite […]

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February 3, 2009

The Roll of Heroes

Recently I attended Global Game Jam 2009. It was interesting; I don’t have anything too urgent to report, I’ll make a full, thoughtful blog post about it later.  For now I want to talk about something else. I was thinking about the question, how does an indie game developer make money?  People have tried all […]

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July 13, 2008

Recent events

I’ve started blending my recreation with creativity in the classic Let’s Play format; look for my threads in the Forum Games section of the Chaoseed forum. This coming weekend I’m going to ARG-Fest-o-Con 2008 in Boston. Whee! Working hard on Special Project 2, with a bit of 1 thrown in if I can manage it.

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June 13, 2008

Wiki Upgrade

I’ve upgraded the Chaoseed Wiki to MediaWiki version 1.12.0. As of yet, it doesn’t seem to have slowed the influx of spam. However, I believe this version should provide more tools for preventing spam, so I’ll be investigating those soon.

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