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June 12, 2010

Game Design – Metagames

What is a metagame, exactly? Examples from Magic: the Gathering.

August 24, 2009

Game Design Basics: Randomness and Customization

Certain games allow players to customize aspects of their character or in-game situation.  Consider Cosmic Encounter; each player has a special power representing their particular alien species.  Classically these powers are randomly selected, in the form of cards dealt out to the players at the beginning of each game.  Of course, some play groups might […]

December 27, 2008

Mini Game Design: Poker Panic

For 3-7 players.  Uses a standard 52-card deck. Shuffle, deal 7 cards to each player. Players trade cards amongst themselves. After a while (time limit?) trading ends. Each player uses the cards they have to construct the highest-scoring poker hand they can. Highest hand wins. The information problem Notice I’ve said nothing about what sort […]