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	<title>Chaos Garden &#187; Adult Games</title>
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	<description>Explorations into game design and creativity</description>
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		<title>AS3 and images; Aching Dreams 2</title>
		<link>http://www.chaoseed.com/garden/2008/12/14/30/</link>
		<comments>http://www.chaoseed.com/garden/2008/12/14/30/#comments</comments>
		<pubDate>Mon, 15 Dec 2008 02:15:29 +0000</pubDate>
		<dc:creator>JohnEvans</dc:creator>
				<category><![CDATA[Adult Games]]></category>
		<category><![CDATA[Flash Games]]></category>
		<category><![CDATA[aching dreams]]></category>
		<category><![CDATA[aching dreams 2]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[adult]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[flash]]></category>

		<guid isPermaLink="false">http://www.chaoseed.com/garden/?p=30</guid>
		<description><![CDATA[I upgraded to Flash CS4, and I&#8217;ve been working on Aching Dreams 2, as well as simply learning ActionScript 3.0. So far I&#8217;m just working on the programming framework; the story, gameplay and characters are still being, ah, fleshed out. Here&#8217;s something interesting I&#8217;ve discovered: When you add an image to a Flash file in [...]]]></description>
			<content:encoded><![CDATA[<p>I upgraded to Flash CS4, and I&#8217;ve been working on Aching Dreams 2, as well as simply learning ActionScript 3.0.  So far I&#8217;m just working on the programming framework; the story, gameplay and characters are still being, ah, <em>fleshed out</em>.</p>
<p>Here&#8217;s something interesting I&#8217;ve discovered:</p>
<p>When you add an image to a Flash file in the library, it becomes an &#8220;embedded asset&#8221;.  In AS3, you can use the getDefinitionByName() function to find the embedded asset class based on its filename (well, its linkage name, which is by default its filename).  Then you can instantiate the class and get a BitmapData class; you can use this to construct a Bitmap class, then use addChild or addChildAt to display it.  The really interesting thing is that the documentation says the BitmapData constructor takes a height and width&#8230;<strong>but</strong> this doesn&#8217;t seem to matter in the case of embedded assets.  Pass the constructor anything you want, even 0,0, and it should still instantiate and display correctly.</p>
<p><strong>EDIT</strong>: <a href="http://www.chaoseed.com/garden/?p=34">The followup post has more about this and a better way to pull it off.</a></p>
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		<title>A review and a new project!</title>
		<link>http://www.chaoseed.com/garden/2008/11/06/a-review-and-a-new-project/</link>
		<comments>http://www.chaoseed.com/garden/2008/11/06/a-review-and-a-new-project/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 06:21:23 +0000</pubDate>
		<dc:creator>JohnEvans</dc:creator>
				<category><![CDATA[Adult Games]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Flash Games]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[aching dreams]]></category>
		<category><![CDATA[adult]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[halloween]]></category>
		<category><![CDATA[inform]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[tigsource]]></category>

		<guid isPermaLink="false">http://www.chaoseed.com/garden/?p=26</guid>
		<description><![CDATA[First, Greg Costikyan (yes, that Greg Costikyan) has given Aching Dreams a favorable review.  Not intense praise or accolades by any means, but for what the game is, I&#8217;m very pleased with what he said.  And there&#8217;s an interesting conversation going on in the comments, too.  Really, this is kind of an amazing feeling for [...]]]></description>
			<content:encoded><![CDATA[<p>First, <a title="Aching Dreams review at Play This Thing" href="http://playthisthing.com/aching-dreams-hentai-date-sim">Greg Costikyan (yes, that Greg Costikyan) has given Aching Dreams a favorable review</a>.  Not intense praise or accolades by any means, but for what the game is, I&#8217;m very pleased with what he said.  And there&#8217;s an interesting conversation going on in the comments, too.  Really, this is kind of an amazing feeling for me; obviously Cook did a lot of work on the project (more than just art), but I&#8217;m the one who had responsibility for programming, UI design, fixing bugs, not to mention building and &#8220;shipping&#8221; the finished product.  So I feel rather&#8230;validated!</p>
<p>Also, I&#8217;ve started on <a title="The Duel (TIGSource Forums)" href="http://forums.tigsource.com/index.php?topic=3559.0">an interactive fiction game called &#8220;The Duel&#8221;</a> for TIGSource&#8217;s Commonplace Book Competition (horror-themed for the Halloween season!).  Check it out and make suggestions!</p>
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