You are currently browsing the archives for the month: June 2010.

June 25, 2010

Audience-prompted storytelling

“Audience-prompted storytelling” is my name for a relatively new form of storytelling.

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June 20, 2010

Game Design Basics: Components

Games consist of mechanics, statistics and setting material.

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June 14, 2010

Game Design: Metagames, Part 2

Some games manage to simulate “warzones” as a metagame.

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June 12, 2010

Game Design – Metagames

What is a metagame, exactly? Examples from Magic: the Gathering.

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