You are currently browsing the archives for the month: April 2010.

April 11, 2010

Continuity Bootstrapping with Super Robot Wars OG

Banpresto has made a lot of money selling games that trade upon the reputation of famous giant robot animated series.

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April 10, 2010

Game Mechanics: Slot Machine Design

Some games feature mechanics that operate like slot machines. I think this is bad.

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April 8, 2010

Do Something They Don’t Expect

Creativity requires chaos.

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April 6, 2010

Games & Gambling

“Gaming” can mean many different things; for example, the American Gaming Association has, as their purpose, “Building a better understanding of casino entertainment through education and advocacy”. On this blog, of course, I mostly talk about computer games, or occasionally dice-and-pencil games like Dungeons & Dragons. I’ve been seeing some articles recently about how games [...]

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April 2, 2010

Game Design Basics: Tests & Time

Games can be thought of as tests that require physical ability, mental insight or time.

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