You are currently browsing the archives for the month: April 2010.

April 30, 2010

My Super First Day #2: Passenger

A link to My Super First Day #2: Passenger.

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Improvisational Interactive Fiction

The first release of my “improvised interactive fiction game”.

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April 28, 2010

Games as Art: A Dwarf Fortress Example

An example of how art arose in a game of Dwarf Fortress.

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April 21, 2010

Procedural Generation (the basics)

The basics of procedural generation. With code!

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April 18, 2010

Transmedia Grounding

Transmedia stories offer new challenges for authors (/screenwriters/programmers/designers).

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Innovation is always good

Innovation, in computer games at least, is always good. Well, that depends on what you mean by “good”. Is an innovative game always a fun game? No. Does an innovative game always make money? No. So what’s the point? The point is that every innovative game advances knowledge in some way. Even if only one […]

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April 14, 2010

“Chaos Garden”

I explain the name “Chaos Garden” for the blog.

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April 13, 2010

Game Design: Breaking the Bank in Uplink

The computer game Uplink rewards you for thinking like a computer criminal.

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Aleatory Apophenia: Endless Frontier Towns

A minor feature of Super Robot Taisen OG Saga: Endless Frontier can fool the player into thinking of the characters as real people.

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April 12, 2010

PHP: The GETPOST trick

A PHP trick for treating both GET and POST requests the same when you’re processing submitted information.

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