You are currently browsing the archives for the month: August 2009.

August 24, 2009

Game Design Basics: Randomness and Customization

Certain games allow players to customize aspects of their character or in-game situation.  Consider Cosmic Encounter; each player has a special power representing their particular alien species.  Classically these powers are randomly selected, in the form of cards dealt out to the players at the beginning of each game.  Of course, some play groups might […]

August 15, 2009

Game Design: The Chaoseed Principle

I recently had a bit of an insight into game design.  Perhaps it’s something that other people know about, but I’ve never heard it articulated before.  In any case, it’s important enough to me that I’ve started thinking of it as “the Chaoseed Principle”. (Because this is my blog, so why not?) First, let’s think […]