You are currently browsing the archives for the month: June 2009.

June 3, 2009

Game Design Basics: Equipment

Equipment.  Why do games have it?  Is it to give the fantasy a bit more realism, or at least plausibility?  Is it because all the other games have it?  The truth is that there are solid design reasons to have equipment in your game.  However, it’s possible some developers don’t even know the good reasons, […]