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May 31, 2009

Game Design: Leveraging User-Created Content 2: Context Switching

After writing my previous article on leveraging user-created content, I’ve been thinking about the subject some more.  I had one more insight I felt I should share.  But first let’s back up a bit… A lot of times in games you work with sets of data.  Data is just information, 1s and 0s, the contents [...]

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