You are currently browsing the archives for the month: May 2009.

May 31, 2009

Game Design: Leveraging User-Created Content 2: Context Switching

After writing my previous article on leveraging user-created content, I’ve been thinking about the subject some more.  I had one more insight I felt I should share.  But first let’s back up a bit… A lot of times in games you work with sets of data.  Data is just information, 1s and 0s, the contents […]

May 8, 2009


I recently picked up Zoo Tycoon: Complete Collection in the bargain bin and I’m having fun with it.  I love games where you get to create and develop things, and Zoo Tycoon does its job well.  (It has isometric 2D instead of 3D, which means less processor load, brighter colors and more visibility!)  However, playing […]