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	<title>Comments on: Game Design: Leveraging User-Created Content</title>
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		<title>By: Game Design: Leveraging User-Created Content 2: Context Switching &#171; Chaos Garden</title>
		<link>http://www.chaoseed.com/garden/2009/04/30/game-design-leveraging-user-created-content/comment-page-1/#comment-44</link>
		<dc:creator>Game Design: Leveraging User-Created Content 2: Context Switching &#171; Chaos Garden</dc:creator>
		<pubDate>Mon, 01 Jun 2009 00:53:54 +0000</pubDate>
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		<description>[...] writing my previous article on leveraging user-created content, I&#8217;ve been thinking about the subject some more.Â  I had one more insight I felt I should [...]</description>
		<content:encoded><![CDATA[<p>[...] writing my previous article on leveraging user-created content, I&#8217;ve been thinking about the subject some more.Â  I had one more insight I felt I should [...]</p>
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