You are currently browsing the archives for the day: Tuesday, den 3. June 2008.

June 3, 2008

Platforming part 2

I’ve gotten the platforming engine working so you can define various “rooms” for the protagonist to wander around in. The rooms also have “doors” that lead to different rooms. Now I just have to start randomly generating these rooms. (And, well, adding enemies and such things.)

more...